Topic: Read First: Guide on applying for Citizenship
Welcome travelers. Many of you have had long journeys, in search of a true homeland through which you can settle. We are familiar. Hermertia and the Mercurian Empire has a long history with people arriving on its various shores after a long period of struggle. But they find project here, and find an opportunity for prosperity. We have had hearty farmers, rigid taskmasters, honourable scholars, cunning managers, esteemed architects, prestigous redstone engineers, and industrialists find their humble beginings on our shores. Would you like to follow in their footsteps?
tl/dr: Citizens live in already developed realms/kingdoms, or are individual adventurors without a realm.
Politics is not for everyone. To become a founder of a realm or culture, one needs to engage in continous diplomacy, especially during their founding years. It also comes with small responsibilities. Most travelers just want a place to call their home, and are not interested in political affairs. This application is for you.
Citizens avoid all that. Citizens gain the protection and support of an established political entities (which have officially recognized borders). All they have to do is obey the national laws of their realm, which do not supercede a few international laws.
To be elected a citizen, you need:
1. A sponsorship from a king or governor.
2. Two votes from kings other than the sponsor.
1) This empire is VERY destruction-averse. We have no protection plugins, so know one thing; we have but one core rule. Wars/attacks WITHOUT political justification or acknowledgement of said attacks = terrorism/griefing, and is the most punishable crime in the entire empire. Keep your conflict within lore please. You can see in the forums a long history of us successfully rooting out griefers and laying down stiff judicial punishments.
2) This empire is VERY dependent on diplomacy. It is one thing to remain within lore, it is another thing to be diplomatic. The most powerful players, including citizens, are the players that are able to extend their influence the furthest, do so through diplomatic channels, such as building alliances, appealing to the masses, and framing your positions politically. Don't not overlook this requirement.
3) The above two rules imply this is NOT a PvP server, this is a role-playing server. If you want to have a 'lore' that is violent, then be ready to spend most of your time in prison. The only plugin we use that significantly interferes with gameplay is the use of a prison plugin which get used after wars. One player is still sitting through a generations-long sentence.
4) This empire needs patient players. As a lore server with no /give commands, growth is slow and progress takes time. This forces regions to build strong alliances, as barter trade is extremely common place (allowing some regions to specialize their industry for instance). But it also means do not come on if you expect it to be a short thrill. This empire welcomes players that are looking for a place to build and be a part of a community for the medium-term at least, meaning don't expect to rise in the ranks over night.
5) Lore is collectively defined, not unilaterally defined. This just means we all need to work together to massage the various lores into one cohesive wealth of ideas and cultures. Think about this world as being a nascent Elder Scrolls or Tolkien Middle Earth, but is far younger, and is being 'crowd sourced'. Therefore, we look forward to your powerful ideas! But at times, and especially the beginning stages of defining your lore (first couple months of playing), it is essential to work together and be adaptive and open-minded.
7) Perhaps the most important law of all: Claims. Claims are just a catch phrase for when an individual signals to the international order that they are interested in expanding their control. This is especially the case in a nation's early years when they do not have sovereign borders yet. Claims can be small, including building signage and extensively mapping terrain, or building cultural claims (based on lore). But these can be countered with competing claims (meaning you should strategically focus your claims on areas you think you can strategically succeed). Stronger claims include the eventual building of settlements and forts. If you build something extensive, it becomes your 'holding', which means no one can break it down, but that does not translate into 'sovereignty' such as an extended border until you are recognized as a realm (see the settler application thread for more information). Use the above laws to carefully and slowly extend your influence as far as your people's dreams can take you.
For the rest of the rules, review the various Imperial Court and Parliament threads, and pay close attention to conflict and to dialogue conflicts resulted in.
FOR THOSE WITHOUT A FORUM ACCOUNT:
STEP ONE: To prevent bots, we ask that you send us manual requests to access the forum. Email us at firstname.lastname@example.org with the subject FORUM APPLICATION. The Registrations officers will then review your application and ask a few questions about your purpose for joining the server . Make sure to include the USERNAME you would like to use in the forums.
STEP TWO: Once you have access to the forums, submit a one or two paragraph bio to the Citizens Application forum. The bio should be about your minecraft interests, or better yet, some early tentative lore ideas or inspirations. Here, you need to secure support from the community at large, but officially, you do not gain access until a majority of kings have voted in favour of your entry.
STEP THREE: If approved, you'll be given an opportunity to travel the far and wide lands until you find a corner you would like to call your own.
Titles and raising the ranks:
Interested in raising the ranks? It becomes hard to do if you become a citizen, but all citizens are able to start new projects including their own settlements at any time, but the national laws of the land holdings are in still apply, and some nations are inclined to ask you to give up your holdings in their land if you are becoming a formal power. To learn more, visit the Settler Application page.
From the wise Herald Tryp, we offer you a handy guide for piecing together any lore to support your application.
"Looking for some advice to get you started on writing your lore? Don't know what step to take next in your latest story? Look no further for here is your handy dandy all in one guide!"
http://www.projecthermertia.com/forum/v … php?id=759
That is about it! If this piques your interest even more, than hot damn, that's the kind of stuff we are looking for. See you in the application board!
Summary: Email email@example.com to share your thoughts with the application officers to gain entry to the forum.